sâmbătă, 20 februarie 2010

random work

I am trying to improve my texturing skills and to become faster by modeling/texturing some random game models. Here are some recent projects, created mainly for practice. You can see the wire mesh/more angles and even more models on flickr.
(the modeling was done in blender, texturing in gimp)




duminică, 4 octombrie 2009

Digging up my past. Three years old models !

As a result of some recent lucrative freelancing, i just bought myself a new system J (specs) and transitioned from the old pc to the new one. So, going back to the subject: in the process of transferring the data, I’ve found some three years old models. I feel a bit nostalgic but also ashamed about the quality. I am aware of the fact that they suck ( not that i've changed alot), but they bring back nice memories about the old days. Here goes nothing:

ps I would also like to thank the people who had helped/motivated me since then. If you’re reading this, I’m just sorry for not being more of anything .









duminică, 9 august 2009

3D interactive museum, featuring the early history of Nintendo


There are two things that i really like about the classic video game consoles. The first one is the rudimentary design, showcasing primitive technology, that you can pick it apart and put it back together by yourself. The simplicity of the construction makes me feel in charge, so that i am the one using the machine, and not vice versa. From the perspective of a tech-guy, you can learn lots of things just by studying the case. They don't make them like in the old days. The second thing is the gamplay. These days, it's all about graphics, fancy CGI, big explosions and giant robots. Back in the day, they had to compensate for visuals with engaging playability. They also had to use simplified graphic elements and rough animations to convey emotions, taking advantage of the fact that the human brain needs very few pixels of information to recognize a character. Games like pong, pac-man, donkey kong, space invaders or tetris will always be interesting because of the pure gameplay, representing the golden era of video games. These days, they are still very popular on portable devices and they represent a great source of inspiration.

tip: press "P" to save screenshot
easter egg: press ctrl + shift + W to transform the NES into a movie poster.


use WASD and mouse to move around, thanks tutorialsforblender.com for the mouseloook script


i can't guarantee the contrast, saturation etc, as i am away from home and it's very hard to output it out on a decent monitor. I will fix it in time and also provide better screenshots.





duminică, 26 iulie 2009

Work sample.

Here are some different company textures on B757 and ATR72. The models are done in Blender and the Ogre settings in Max, as usual. Textures in Photoshop, currently learning Gimp. (still wip, needs more polishing)