joi, 25 martie 2010
flickr limit reached, switching to picasa or something
Hey teo greengage! About your photostream...
You've run into one of the limits of a free account. Your free account will only display the most recent 200 things you've uploaded.
Anything beyond 200 will remain hidden from view until you either delete newer items, or upgrade to a Pro account.
Nothing has been deleted, and if you upgrade, they'll all come back unharmed.
here is the old photostream, containing airplanes, tanks and misc modeds. from now on i will post my stuff on picasa or deviant.
sâmbătă, 20 februarie 2010
carts for Vietnam War Simulator
Third Wire Productions Inc., (also known simply as Thirdwire or Third Wire), is a Corporation based in Austin, Texas, USA; it is an independent software development company founded in 1999 for the purpose of creating multimedia entertainment, such as flight-simulation and strategy games.
Third Wire is the developer of many computer games, including First Eagles: The Great War 1918 and Strike Fighters: Project 1. There are other products outside of the combat sim genre, a notable example of these projects is First Flight: The Wright Experience Flight Simulator, which is a Wright brothers' Flyer simulator for reenactors.
carts: (used on the runway to start/repair airplanes):
(the modeling was done in blender, texturing in gimp)
* you can see more angles/wires on flickr













Third Wire is the developer of many computer games, including First Eagles: The Great War 1918 and Strike Fighters: Project 1. There are other products outside of the combat sim genre, a notable example of these projects is First Flight: The Wright Experience Flight Simulator, which is a Wright brothers' Flyer simulator for reenactors.
carts: (used on the runway to start/repair airplanes):
(the modeling was done in blender, texturing in gimp)
* you can see more angles/wires on flickr













random work
I am trying to improve my texturing skills and to become faster by modeling/texturing some random game models. Here are some recent projects, created mainly for practice. You can see the wire mesh/more angles and even more models on flickr.
(the modeling was done in blender, texturing in gimp)




















(the modeling was done in blender, texturing in gimp)





















duminică, 4 octombrie 2009
Digging up my past. Three years old models !
As a result of some recent lucrative freelancing, i just bought myself a new system J (specs) and transitioned from the old pc to the new one. So, going back to the subject: in the process of transferring the data, I’ve found some three years old models. I feel a bit nostalgic but also ashamed about the quality. I am aware of the fact that they suck ( not that i've changed alot), but they bring back nice memories about the old days. Here goes nothing:
ps I would also like to thank the people who had helped/motivated me since then. If you’re reading this, I’m just sorry for not being more of anything .




duminică, 9 august 2009
3D interactive museum, featuring the early history of Nintendo
There are two things that i really like about the classic video game consoles. The first one is the rudimentary design, showcasing primitive technology, that you can pick it apart and put it back together by yourself. The simplicity of the construction makes me feel in charge, so that i am the one using the machine, and not vice versa. From the perspective of a tech-guy, you can learn lots of things just by studying the case. They don't make them like in the old days. The second thing is the gamplay. These days, it's all about graphics, fancy CGI, big explosions and giant robots. Back in the day, they had to compensate for visuals with engaging playability. They also had to use simplified graphic elements and rough animations to convey emotions, taking advantage of the fact that the human brain needs very few pixels of information to recognize a character. Games like pong, pac-man, donkey kong, space invaders or tetris will always be interesting because of the pure gameplay, representing the golden era of video games. These days, they are still very popular on portable devices and they represent a great source of inspiration.
use WASD and mouse to move around, thanks tutorialsforblender.com for the mouseloook script
tip: press "P" to save screenshot
easter egg: press ctrl + shift + W to transform the NES into a movie poster.
i can't guarantee the contrast, saturation etc, as i am away from home and it's very hard to output it out on a decent monitor. I will fix it in time and also provide better screenshots.









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