sâmbătă, 13 iunie 2009

My work for CDS


During the last year, i was in charge of modeling, texturing and doing the OgreMax settings for dozens of airplanes, helicopters, vehicles and also creating a couple of scenes.

Here is a short brief of my tasks.

airplanes,helicopters -

creating 3 LOD for every model- LOD1- 2k tris, LOD2 - 1k tris, LOD3, 500 tris
animating the first LOD- landing gears, props etc
texturing - diffuse, specular, gloss, night emissive - different texture for each company(tarom,lufthansa...)
damage
billboard lights: strobe, taxi, landing etc


vehicles, tanks-

texturing - diffuse, specular, gloss, night emissive
damage
billboard lights: head lights, tail lights etc

OgreMax settings for all of the above, testing in lexi viewer



I will post some of them with the permission of the company.



vineri, 12 iunie 2009

Peach Ball - prototype

The first screenshots showing a very rough concept.

You move the grey platform with the mouse (both the platform and the cursor are limited to the grey area, they can't hover above the orange one). You hit the ball and make it bounce with the object of moving it around the screen.

The platform "jumps" where you left click.

Right click to slide screen right. You can't go back!

Middle click to slide screen double speed.

The goal of this game is to bounce the orange ball up and down so you can pick up all the items(except the piranha, if you hit a piranha fish, you loose one life)

I am using rigid body for the ball, so it rotates. No "pong" movement, as soon as it hits the platform, it bounces a little and stops, so you can rest it there and think about you next move if you want to.

The game is a combination of basketball and tennis/ping pong.

If you loose the ball, you can instantiate a new one with spacebar, but your health decreases.














The artwork comes from Big Buck Bunny and Yo Frankie! (blender foundation, open projects)
Adăugaţi o imagine